How many people have bought gmod




















Also, it's a mod, not generally a game. The other games that you "need" to buy are just for gun and texture fixes. The textures and guns are supposed to come from other games for a reason. Not just to run you out of your money. There also tons of sales on Valve titles all the freaking time. I don't think you people are quite grasping the picture here. The only thing the player should need is the essentials and props that comes from it. You're implying that I want to play DoD for free instead of paying for it.

That is a huge load of bull. This is about being forced to pay for something I don't want in order to get another to work. Secondly, you're talking about a very limited time where everything is sold at a loss. You can't just say, "Oh sales happen all the time, just get them when they're cheap. Except they're very sporadic at what gets sold at what time. Outside of those limited and random times, the prices jump back to their "retail" prices.

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Garry's Mod. Facepunch Studios. Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 24 more.

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Garry's Mod Store Page. Global Achievements. Can you post your system specs? Showing 1 - 15 of 60 comments. I have pretty normal specs with a GTX Been playing for years over 3k hours so far , and love TTT. Look into the game multiplayer servers, and check out TTT or role play. Garry Newman: I don't know - there are AAA studios who do stuff like that, plenty of them have offers where if you pre-order something you can get into the beta and play it early.

It's obviously further down the line than most early access games are, but you're paying more, too. It's not that different. Q: Rust is fairly brutal, like many PvP games, but there's also some genuine friendliness, too.

I've had my fair share of being pick-axed in the face, but also people helping me out or letting me hang out. That seems like a fairly self-governing thing. Garry Newman: The first thing people do is run around and try and bash people's heads in with a rock! They want to try and get items and build a camp.

Then, after a while they simmer down and realise that they kind of need to work with other people, that if they help someone out they'll help them back. It goes back and forth like that. I suppose when someone's kind to you in the game it stands out a lot more than when someone tries to kill you, because it doesn't happen as often.

It's a lot harder to be kind to people than to just kill them and take all their stuff. You can get a lot of satisfaction from giving someone trust and not having it thrown back in your face.

Q: There's a healthy clan structure, too - a lot of the bigger projects are only possible with a lot of co-operation. Garry Newman: Yeah, the clan stuff is kind of huge. What we really want to do is have community servers, private or listed, which you can only access if you're part of a Steam group. If you're in that sort of community already, there's likely to be a lot less killing each other.

Obviously if you're all collaborating there soon stops being anything to do unless the AI starts attacking in force. Garry Newman: In a way I think the players will balance it themselves - I don't think there's ever going to be a server where everyone is being friendly and nice. We have talked about things like disasters and events, though - we have the airdrops, which are positive events, and we'd like to have some that are negative, too, that people have to work together to overcome.

The natural disaster actually partly comes about because we can only have so many buildings within the engine. We thought we could use them to destroy things if a server gets too full - things like tornadoes or earthquakes or volcanoes. People on the forums really want a flood of dinosaurs. Garry Newman: Yeah, we really wanted to get rid of them before we launched on Steam, but kind of failed, because we didn't want people reviewing it as just another zombie survival game.



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