Gemcraft labyrinth how does armor work




















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Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. Description Discussions 32 Announcements 4 Comments Description Discussions Announcements Comments. Date Posted: 14 Mar, am. Posts: Start a New Discussion. Discussions Rules and Guidelines.

More discussions. Anyone else annoyed at the constant release delays? Release Date: Aug Johs View Profile View Posts. How many of you are Gemcraft 'Fans'? You played the games Mega Fans? You crushed quad monsters, tenfold hp, giants with every upgrade and L33t endurance waves for million Xp a battle Or did you just see the picture on Greenlight and wander here organically?

I'm curious how much of the game's support comes from people seeing it for the first time. Showing 1 - 15 of 20 comments. I have played the first game, and the third game and also purchased premium. Never finished them, because I was short with time, but for sure spent some nice hours with it. Vanifax View Profile View Posts. Second variety of fan here, I've done full endurance with max settings in Labyrinth on several maps, on top of getting max multiplier on the pylon maps.

Peetfighter View Profile View Posts. Played 0 and Labyrinth for a lot of hours. Hard to say which one was better, 0 had different games modes and Labyrinth had more player friendly gameplay. Kazeto View Profile View Posts. All in all, I'm a bit hyped for that game seeing as I enjoyed all the previous ones in the series and it's obvious that the developer had put in the effort to try to make it even better. It removes Lime gems moving their multi-hit to Red and adds two more colors, changing the colors thusly:.

The newest game, Frostborn Wrath , which was released on 10 January , reduces the number of gem types to six, while both Poolbound and Bloodbound becomes passive properties of each gem:. It also introduces new Skills notably removing Orblets from Traits and moving them to Skill , buildings such as Pylons and Lanterns, and objects such as Wizard Stashes containing various items, possibly even skill tomes, waiting to be collected.

The monsters from previous games return, and new ones, such as Wraiths, introduce themselves here as well. The ways how to make your game harder was expanded as well, with possibilities from making every monster drop two swarmlings to raise their total number to speed up the monster ways, in exchange for higher HP.

How does the gem affect the shrine? A shrines power is just as powerful as the gem. So use powerful gems a sacrifices if you need something dead, and those pesky level ones to take some damage to that monster that bugs you. Tell me its strengths.

Ummm, gives you mana? I suggest putting them in traps, so you can maximize their ablities, and DON'T place a tower nearby before you squeezed all that mana. Combine with the gems that kill a lot for easy mana. OK, strengths? Um, multiple damage? Damages many enemies at a time, useful for swarm. Combine with other strong gems so they can shoot more monsters at a time! Strength- Deals gradual damage, so even if nothing is hitting them, poison makes use of that precious time.

Dude, is your keyboard broken? Anyway, makes enemies slower, place near strong towers and traps for maximum effect. Not so useful alone. This FAQ focuses on gems, weaknesses and strengths. Part 3 will come soon and is about the diffrent gem combinations. One adds a chance to deal multiple damage and the other chains to multiple foes. That multiplies your damage MANY times over. Summoning is important.

The theory is that the mana you spend on gem bombs to increase monster count, you get back by actually killing them. Even if you aren't, ideally summon more of the monsters that naturally have LESS of them in a wave In the early game, you can easily kill the 4 giant monsters on say wave 7. Throughout the game, try to summon more Giant monsters since they give so much mana per kill.

What this does is give you more mana faster. This snowballs into a lot more mana later on when the waves get much harder. You want to use the time when the waves are easy to boost your power as much as you can.

It also works wonders with Bloodgems. When summoning, the lower level gems are cheaper but will give less monsters added per use yet still boost the enemy power. Higher level gems are less efficient, but add a lot more monsters for a minimal power level. Even though it is only a rank 5 or 6 gem.

Go figure. Mana farms are a good idea. You simply drop say 3 traps where the monsters are forced to go use walls as needed and put lower grade Orange gems in, with an amplifier possibly. This gives you a constant influx of mana. Make sure the traps are close to where they enter and that your tower won't kill em later. A Gem with multiple amplifiers around it is more efficient than a higher ranked gem by itself. It is also easier to upgrade it in parts and without upsetting the currently working gem.

Make plenty of Mana Traps as discussed previously to boost mana hugely. Make sure you fight armored monsters only, preferably with Double the of monsters active, banish cost more, etc. You now have control over when you win. Build up mana, last as long as you can. Upgrade towers n stuff. Sell your gems as needed for this next part.

Make tons and tons of rank 1 gems, bombing some random wave of baddies to summon. So if you killed , make sure to summon THis takes forever and is tedious Then, put a gem to charge Pylon and unpause. You will get a 50!!!! Whatever your final score was I got , on my first Pylon and 1 million on the 2nd. It really is quite good from first impressions, losing some of the grind of the first Gemcraft but keeping some of the new features and challenges of Gemcraft Zero Turn on that high-contrast mode in the Options screen!

Although I find the story a tad weird, this game has much more of a new feel over it than gemcraft zero, from what I can judge from the early levels. Good job gameinabottle, really enjoyable game C: And whoa, levels? Let's get to work! The series has always had it bad - "hahaha, no, you don't have any business trying level 4 before you've ground your way through 1, 2 and 3 hundreds of times for maximum XP" - but this is a new low.

Frustration and boredom. If there is such a thing as "not casual", this is it. I get a black screen after I hit play and the genie bottle or whatever it is trademark show up and fade away. My computer is bad so this is most likely just me but I thought it worth noting about in case someone else get the same problem. For the "Premium" version, it would seem you need it if you want to get all the challenge medals. The only one I've seen so far required you to beat a wave number higher than possible with the basic extra wave settings.

The higher is the grade the more mana it will give. I like most of the changes. I ran into a bug though. I played last night without problems but when I tried today when I tried to build towers or gems it would reduce my mana but would not create the item. Epic Battle is completely right. I can't wait to find the others.

Exploring the labyrinth just got a lot more interesting. I do have a question about the Premium version. Does it exist yet? When I click on the button on the main menu, it doesn't open another tab or window as it says it will. I'm curious to see what it costs--this is definitely a designer I would support monetarily. It's great to have a new Gemcraft game my favourite tower defence games , but I'm gutted that the option to save by cutting and pasting text from the save screen is gone.

That's saved my life a few times when my computer's crashed in Gemcraft 0, and I hate the idea of having to have an account at a certain website in order to save progress on a game. If I lose my save file I can easily see myself just giving up, which would be a shame. The more I play it, the more I like it. Way more variation than in previous two parts, and the first epic battle was just There seens to a gameruining bug, at least for me.

Obviously this makes it impossible to play, which is too bad because it worked before. Anyone have any tips for beating field M8? I'm at wizard level 37 and nothing I do seems to be able to take that sucker down. Bloodbound is not the be-all, end-all. And, Endurance mode has an end. See below for how I did it. The first key is to get a gem that is Yellow-Orange-Lime You'll have to 8x-Amp a single tower for a while before you have a high enough gem, but once your YOL gem is about grade 12 or 13 you can put it in front of the entrance and instantly fill your mana bar with dead monsters.

The second key is to use Giants Only and summon as many as you can handle each wave. For me, it was 1 gem grade per 10 waves, so is a grade 1 gem, is grade 2, etc. You make a huge profit by doing this, since the giants are worth so much per kill.

You've been warned. It takes about grade 19s to kill off a monster with 3 billion HP, so save yourself the trouble. What's the tiny crystal ball in the corner of the map for? It turns up numbers on the map when you float over -- it seems like there must be something really obvious this stands for, but I can't figure it out!

Those numbers are the highest multiplier you ever achieved for each field. The multiplier is the combination of threee factors that you see at the end of each battle: the one you preconfigure, summoned creatures and badges earned. They're sorted into directories corresponding to the site that serves the flash object. Gemcraft Labyrinth is in cache. Grab those and you're set. Jay: since I'm thinking about it, would this make a good addition to the FAQ? I realize this game is relatively new so what I'm looking for may not yet exist, but does anyone know of a walkthrough-esque guide to this game that provides hints or tips on specific levels?

I'm finding some of the later ones incredibly difficult, even with a relatively high Wizard level. I feel like I'm missing some incredibly obvious tactical maneuver on level K3, specifically. I cannot see any gems even though it is taking the mana from me.

I tried updating the flash, but it still doesn't work. Shame, because I liked both other Gemcraft games. Does anyone know how I can change this?

There's a weird bug which sometimes increases or decreases your available skill points by 1. I picked a field and my options, started the battle, then immediately exited the field and re-selected it.

I noticed I had one more skill point than before. It doesn't work repeatedly on the same map, and I'm not sure of the exact trigger. It has something to do with going back and forth from field to map. JIGuest, thanks for your comment about the weird bug with the skill points - I was wondering about that myself.

Have frequently gone to replay a level, having just lost it, and discovered that I now have -1, -2, even sometimes -3 skill points. Prettttty annoying. Wonder if there's any chance it might get fixed? Follow Ytaker's advice. Put about 40 into Focus, 20 into Replenish, and the rest into Forge. Next, build a 5x5 diagonal wall from the upper left to the lower right, near the top left monster entrance, plus one wall just above the top left diagonal block.

The idea is to force the three paths on the right to divert downward to the bottom. Specifically, counting from the top left square, place a block on the 4th column, 3rd row, followed by 4,4 , 5,5 , Then place a block at 12,4 so that monsters can't take the shortcut.

For the towers and gems, put them in the upper 3x3 square. Unlock the red gems and use those only. Start off with two or three towers, no amplifiers, and buy two L2 gems. The exact placement is up to you but I find 9,5 and 10,6 to be good starting choices. As soon as you build enough mana, start placing amplifiers and upgrading your gems.

Since they build up damage the more kills they make, take care to recombine them so that you have at least two gems with big damage. Whatever you do, don't let the tomb enter the attack radius. Finally, at some point, build a second wall from the bottom so that monsters coming from the left are forced to travel just below the diagonal wall you built earlier.

By then, your gems should be so powerful the attack radius will reach monsters opposite the wall. Hit rate is key. You shouldn't need to build more than 4 towers, and amplifiers. Bloodhound is not the best gem mathematically. It is easily the best gem for early game and some mid-game waves, but both in endurance and later waves with the difficulty cranked up, it is not that good.

It really wrecks things. Haven't tried the YOL trap yet Am I the only one who suddenly was at ? Seriously ticked me off. Now I have to go back and replay early waves again! Any of those will work well for the 3. Note: Statistically the tower surrounded by 8 amps appears to be better; it has much higher DPS if you do the math.

However, when you place it in a trap with 6 amps it will do much more damage. When a tower fires the bounce is limited to 1 hit per mob. I believe a high level light blue stun trap after your damage trap will stun as escapees within range of the carnage as well.

How did you manage to make a grade 23? That's times you combined grade The money is certainly there, but that would take forever. There needs to be a way to buy grades beyond Combine your two level 12 gems. Now put your mouse over the resultant level 13 gem and press "d". Combine and repeat ad nauseum.

I never considered the duplicate option. Now I just wish there were a way to increase the mana pool by more than 1, per upgrade. I had it around 2 million before, but that took forever. Every level health of enemies increases by a multiple of 1.

They double in health every 7. You can extend this a lot, but I've found the limit to be In the long run it will always lose out simply because health increases by a factor of 1.

That's why you need special strategies as above. I've also experience the glitch of leaving the game and coming back to skill points suddenly. Ana: I dropped to skill points. I think it is because they fixed the bug posted earlier. The one that gave random pluses and minuses to skill points. All gems stop firing and the level can't be completed. I'm on a mac On the first level involving speed beacons, whenever a speed beacon is destroyed, the game glitches out and continuously damages the tower but does not destroy it.

The game freezes and creeps cannot be destroyed, banished, towers do not fire, etc etc This happens every time a speed beacon is destroyed. If anyone has any solutions, I would love to know! So I'm just busting through these and the first epic battle has stopped me cold. Dany great hints? I'm not really in the mood to level up--at level 20 now. Three playthroughs and I just get bogged down at about wave I've tried adding a fifth color red , using tons of amplifiers, ignoring amplifiers and really heavily upgrading gems.

As always, I'm constantly upgrading my mana so I'll pull more. What am I missing? Should I just bite the bullet and grind back through the rest of the labyrinth to level up to 24? SteveJobs, I'm getting the same bug. No real need for a spoiler: what happens is that if a gem fires on an accelerator beacon, the beacon's health will go negative and the gem will stop firing.

At anything. Mike: thanks for tips! Initially I tried mana-farming the old-fashioned way by covering the map with mana-traps, but a high-level YOL is so much more effective. You have to charge up the pylons by putting gem towers near them. I too played through to the final level of endurance, Killed monsters along the way.

A few things struck me. In this game you really have to understand exponential and linear growth. Bloodbound is an example of excellent linear growth- it starts off powerful, and slowly grows more powerful. The foes you fight have exponential growth so they eventually outpace it. The orange lime yellow combination is an example of poor exponential growth. Each of the component's specials sucks up to about level 8.

You might be doing triple or quadruple the damage with all those specials, which is kinda weak. Beyond that point the exponential component comes in. The chain hit and the multiple hit start to do 10 or 11 times the amount of damage, both of them which works out to times the damage in total.

Your damage and speed increase exponentially too, making you a lot stronger. The gem's strength rapidly enhances to insane levels. I was doing billion damage per round level 22 oly gem with 6 level 17 oly amplifiers and 1. OLY only works well if you can get to level 9 or so gems, however.

That's when the bonuses start getting decent, and start getting decent faster. It helps to have a strong gem early to start building your mana pool early.



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